video game development

Results: 6126



#Item
151Marine Corps Enlisted Aide Packet  Candidates may submit Administrative Action Request to CMC (MMEA) requesting consideration for the EA program.

Marine Corps Enlisted Aide Packet  Candidates may submit Administrative Action Request to CMC (MMEA) requesting consideration for the EA program.

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Source URL: www.quartermaster.army.mil

Language: English - Date: 2012-07-10 14:12:39
152Microsoft Word - DL_3-b_2008-09-03

Microsoft Word - DL_3-b_2008-09-03

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Source URL: curric.dlib.vt.edu

Language: English - Date: 2009-03-01 20:04:26
153Microsoft Word - INS_EprintsCoverSheet_Apr08.doc

Microsoft Word - INS_EprintsCoverSheet_Apr08.doc

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Source URL: eprints.qut.edu.au

Language: English - Date: 2010-06-09 10:27:41
154independent Annual Growth Survey Fourth Report iAGS 2016 GIVE RECOVERY A CHANCE

independent Annual Growth Survey Fourth Report iAGS 2016 GIVE RECOVERY A CHANCE

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Source URL: www.iags-project.org

Language: English - Date: 2015-11-26 05:09:00
155The Assemblage of Play T. L. Taylor1 Games and Culture ª The Author(s) 2009

The Assemblage of Play T. L. Taylor1 Games and Culture ª The Author(s) 2009

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Source URL: tltaylor.com

Language: English - Date: 2010-11-10 10:11:28
156Adapting to Human Game Play Phillipa Avery, Zbigniew Michalewicz not overly intelligent rule development. Then, as each game is played, it has a chance to encompass and counter the oppositions strategy of game play and c

Adapting to Human Game Play Phillipa Avery, Zbigniew Michalewicz not overly intelligent rule development. Then, as each game is played, it has a chance to encompass and counter the oppositions strategy of game play and c

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:34
157A Study on Human like Characteristics in Real Time Strategy Games Johan Hagelb¨ack and Stefan J. Johansson Member IEEE Abstract— Computer controlled characters (N PCs) are important in any video game to make the game

A Study on Human like Characteristics in Real Time Strategy Games Johan Hagelb¨ack and Stefan J. Johansson Member IEEE Abstract— Computer controlled characters (N PCs) are important in any video game to make the game

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
158Bayesian Networks: Real-Time Applicable Decision Mechanisms for Intelligent Agents in Interactive Drama Maria Arinbjarnar and Daniel Kudenko Abstract— The growing use of intelligent agents in virtual realities calls fo

Bayesian Networks: Real-Time Applicable Decision Mechanisms for Intelligent Agents in Interactive Drama Maria Arinbjarnar and Daniel Kudenko Abstract— The growing use of intelligent agents in virtual realities calls fo

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
159ai-one Terms of Use PURPOSE OF AGREEMENT The ai-one online services (the “Services”) are made available to you by ai-one inc. (“ai-one”) and are subject to the following Terms of Service (the “Terms”). ai-one

ai-one Terms of Use PURPOSE OF AGREEMENT The ai-one online services (the “Services”) are made available to you by ai-one inc. (“ai-one”) and are subject to the following Terms of Service (the “Terms”). ai-one

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Source URL: www.analyst-toolbox.com

Language: English - Date: 2016-05-24 18:57:53
160Fast collision detection through bounding volume hierarchies in workspace-time space for sampling-based motion planners Ulrich Schwesinger1 , Roland Siegwart1 and Paul Furgale1 Abstract— This paper presents a fast coll

Fast collision detection through bounding volume hierarchies in workspace-time space for sampling-based motion planners Ulrich Schwesinger1 , Roland Siegwart1 and Paul Furgale1 Abstract— This paper presents a fast coll

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Source URL: europa2.informatik.uni-freiburg.de

Language: English - Date: 2016-01-26 19:50:17